At Prodigy Escapes, we see hundreds of teams every month. Families. Corporate groups. Birthday parties. Enthusiasts bringing along unsuspecting friends. First timers who have no idea what they have signed up for. One aspect we often overlook is how to be an effective team player.
The teams that have the best time are not always the fastest.
They are not always the loudest.
They are not even always the ones who escape quickly.
They are the ones who play as a team.
Escape rooms are designed to be collaborative. They are not a race to prove who is the smartest person in the room. When everyone gets involved, the energy is better, the progress is smoother, and the magical moments land properly.
So here are a few thoughts from someone who watches it all unfold from the control room.
Talk Out Loud
If you are thinking it, say it.
One of the biggest differences between a smooth-running team and a chaotic one is communication. When someone solves something silently and moves on, the rest of the group can feel lost.
- Say what you have found.
- Say what you have ruled out.
- Say what you think might work.
Better still, invite others in.
- “What do you think?”
- “Does this fit with what you found?”
- “Shall we try this?”
When the whole group understands what is happening, everyone feels involved. That shared momentum is what makes escape rooms special.
Don’t Spoil The Magic
If you have played a lot of escape rooms, you will start spotting patterns. You might recognise where a secret door could be. You might notice the slight seam in the wall. You might even work out what is likely to happen next.
We would gently suggest keeping that to yourself.
There is nothing worse than someone announcing their theory about a hidden door only for the big reveal to feel slightly less… big. This is absolutely essential if you have someone who has played the room before and we typically recommend against.
Yes, as designers, we work hard to conceal mechanisms and technical elements. But you can help too. Let moments unfold naturally. Let people discover things at their own pace.
No one enjoys watching a film with someone who predicts every twist out loud. The same applies here.
Consider Your Team Size
More people means more ideas. It does not always mean better progress.
As team size increases, so does the need to manage energy. It becomes easier for quieter players to be drowned out. It becomes harder to keep everyone engaged.
With younger groups especially, excitement can turn into competition. Everyone wants to be the one who enters the code. Everyone wants their idea to be the correct one. That can occasionally introduce an extra puzzle into the room that we definitely did not design.
If you are booking, think about what kind of experience you want. Intimate and focused. Or lively and busy. Both can work brilliantly. They just require slightly different team dynamics.
Share The Glory
If you have opened three locks in a row, it might be time to pass something across.
- Let someone else enter the code.
- Let someone else hold the key.
- Let someone else explain their thinking.
You will still feel the buzz of progress. But you will also create space for others to have their moment.
The best celebrations at the end of a game are the ones where everyone feels they contributed.
Search Smart, Not Fast
Frantic searching feels productive. It usually is not.
When drawers are emptied onto tables and clues get mixed together, progress slows down. When two people search the same corner without saying so, time is lost.
- Search thoroughly.
- Announce what you have checked.
- Create a small area for solved puzzles.
Organisation keeps energy calm and focused rather than chaotic.
Your Games Host Is Your Friend
Your Games Host wants you to have a great time. They are not trying to catch you out. They are not judging you.
Hints are often part of the experience.
If we are given the freedom to nudge you at the right moment, we can keep your momentum flowing. If someone in the team is determined to decline every hint, you may find yourselves spending fifteen minutes stuck… only to require a much bigger push later.
A gentle nudge early often feels far better than a heavy steer late on.
Needing help is not failure. It is pacing.
Embrace The Story
Escape rooms are not just a collection of locks.
We obsess over lighting. Sound. Atmosphere. Little details that most people will never consciously notice but absolutely feel.
- Allow yourselves to react.
- Pause when something unexpected happens.
- Take in the environment.
Some of the most memorable moments are not puzzle solutions. They are reveals. Sound cues. Doors opening. The shared look across the room when something clicks.
Kindness
There is one more thing that makes a huge difference. Kindness.
Your Games Host can hear everything that happens inside the room. The cheers. The breakthroughs. The moments of panic. And yes, the arguments.
Watching a team fall out is not nearly as entertaining as you might imagine. Especially when it is someone’s birthday. Or a long-awaited get-together. Or a carefully planned special occasion.
Short tempers tend to change the energy of a room very quickly. And if we sense frustration building, we will often step in with a hint to move you away from whatever is causing agitation. Not because you cannot solve it. But because your enjoyment matters more than your pride.
Be kind to each other.
- Let ideas be heard.
- Let people finish speaking.
- Remember, you are on the same side.
And while we are here, be kind to your Games Host too.
Escape rooms run at unsociable hours. Evenings. Weekends. Bank holidays. Behind every experience is months of design, planning, testing, rebuilding and tweaking. Every game can involve hundreds of individual items that must sit in exactly the right place for the experience to function at all.
When something works beautifully, you probably will not notice. That is by design.
So when a room does not quite go the way you hoped, a little grace goes a very long way.
Nothing is more disheartening than watching a team criticise something that took months to build. Listening to a big rant before taking a big deep breath and wearing a smile as they greet you at the end of your game.
We genuinely want you to have an amazing time. That is why we built the rooms in the first place.
Kindness makes the whole experience better for everyone.
Final Thought
Escape rooms are not about being the smartest person in the room.
They are about being the best teammate in the room.
If you talk. If you listen. If you share. If you allow the magic to unfold rather than trying to control it, you will almost certainly have a better time.
And if you ever find yourself unsure what to do next, remember that your Games Host is right there, quietly willing you on from behind the scenes.
See you in the next room.

